General
- Auto Threads
- Select this option to have appleseed automatically determine the number of rendering threads to use. Unselect it to choose manually.
- Noise Seed:
- This is used to initialize the number generator used for sampling. Changing it will cause different noise patterns in the rendered image.
- Vary Noise per Frame:
- This offsets the noise seed by the current frame number. In animations this causes the noise pattern to vary between frames, mimicking the appearance of film grain.
- Render Logging
- Selects the level of feedback from appleseed during rendering.
- Texture Cache
- Sets the size of the cache used for storing textures. Raising this will increase memory usage but may help speed up rendering.
- Experimental Features
- These features are active in appleseed, but maybe not quite ready for production. Use at your own risk.
- Use Embree
- Use Intel’s Embree raytracing library.