Features
New in 2.0
- Blender 2.8 support
- Dynamic OSL script node
- Texture converter is friendlier
- Animated textures
- Native Cryptomatte integration
- Mesh export is now handled through C++, leading to a 10x reduction in export times
- Support for adding and deleting objects in viewport render model
- Stereoscopic rendering support
- Search paths for custom shaders can be added in the preferences menu
Supported Features
- Pinhole, thin lens (supports physically correct depth of field), orthographic and spherical camera models
- Camera, transformation and deformation motion blur
- OSL shading
- BCD denoiser integration
- Integrated .tx texture converter
- Render results directly into Blender or export scene files (including animations) for later rendering
- AOVs
- Alpha mapping (object based)
- Point, directional, area and sun lamps
- Spot lights (with optional texturing)
- Physical sun/sky model
- Gradient, constant color, mirror ball and latitude-longitude map environment models
- Path tracing and SPPM lighting engines
Planned Features
- OSL volume rendering (once appleseed supports it)
- Light path visualization