Sampling
- Sampler
- Uniform: Every pixel is sampled the same number of times.
- Adaptive: Sampling is based on whether or not a tile has reached a certain noise threshold.
- Passes
- The number of times the sampler will loop over all the pixels in the image.
- Uniform Sampler
- Samples: The number of samples taken per pixel per pass.
- Adaptive Sampler
- Batch Size: The number of pixel samples taken in between noise evaluations.
- Max Samples: The total number of samples that can be taken per pixel per pass.
- Noise Threshold: The level of noise that is acceptable in the final image. A pixel will render until it hits this limit or the max samples.
- Uniform Samples: The number of uniform samples that are taken before adaptive sampling kicks in. This is necessary to ake sure fine details are captured in the image before noise evaluations start.
- Interactive Render
- FPS: The maximum framerate of the interactive render session.
- Max Samples: The number of samples taken before rendering halts in interactive mode.
- Tile Pattern
- Pattern: The order in which tiles are selected during rendering. Pick anything other that random.
- Tile Size: This is the size of the tiles that the image is broken into for rendering.
- Pixel Filter:
- Filter: This is the type of filter used for image reconstruction.
- Filter Size: The size of the filter kernel.
Footnotes